Factsheet

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Developer:
Strike Gamelabs
Based in Plymouth, UK

Release date:
Coming 2017

Target Platforms:
PC & Console

Website:
underzonegame.com

Regular Price:
To be announced

Description

Evolving and mutating enemies, every run.

Underzone is a new twist on the 'roguelite' genre, featuring mutating enemies built out of unique combinations of components. The game plays like an arcade shooter in which you must clear rooms of hostiles; however, every time you progress to the next zone a new enemy type will be introduced and the existing enemies will upgrade their ‘DNA’ in unpredictable ways. The combination of both enemy and map procedural generation creates a tense new challenge every time.

Search - Rescue - Survive

In the 22nd Century an unexplained disaster has left London, UK, devastated. As the world looks on in disbelief patchy details emerge, but more questions than answers dominate the geopolitical sphere. As part of a military response effort quickly assembled by allied countries, you must remote-pilot an advanced robotic “Mole Class” mech beneath ground zero and into the city’s ‘Underzone’. Many survivors are trapped in this subterranean labyrinth and a secret location underground may hold the key to understanding the catastrophe. As you dig deeper you discover there is more to the situation than meets the eye, and you are not alone in the subcity depths…

Underzone is the debut title from Strike Gamelabs: A single-player action roguelite for current generation consoles and gaming PCs. We are currently working on the game and are aiming for a Q1 2018 release.

History

Strike Gamelabs was founded in 2014, in the UK, by Martin Darby, Gareth Lewis and Ella Romanos. The team previously worked together at game developer Remode, and founded Strike to focus on development of their own games.

In 2014 the team looked at the burgeoning roguelike/lite genre and were excited by the possibilities in the space. They felt the opportunity existed to build upon the existing canon of work within the genre and make a game with a more realistic art style, non-fantasy setting, developed narrative, and further procedural generation of the enemy characters; all to enhance the theatre of entering a dangerous labyrinth and never quite knowing what you will be faced with & when.

Underzone has been development by a small team of 4-5 people since mid 2014, and is due for release in 2017.

Features

  • A new twist on the roguelite genre:Procedural enemies mean you never quite know what is waiting for you.
  • Take control of a unique mech: Transform to smash walls, dig through the ground, and make your own unique path through the world!
  • No two play sessions are ever the same: When you are airdropped into ground zero every run is a different 'slice' through the earth.
  • Use an arsenal of futuristic weapons: As enemies become resistant you must constantly find new ways and means of creating damage...

Videos

Official Trailer YouTube

Official Teaser YouTube


Images

download all screenshots & photos as .zip (9MB)
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download logo files as .zip (1MB)
logo
logo

Blog & Press Releases
For all development updates and press releases visit: underzonegame.com.


About Strike Gamelabs

Boilerplate
Strike Gamelabs was founded in 2014, in the UK, by Martin Darby, Gareth Lewis and Ella Romanos. The team previously worked together at game developer Remode, and founded Strike to focus on development of their own games.


Underzone Game Credits

Martin Darby
Design Director

Gareth Lewis
Technical Director

Ella Romanos
Commercial Director

Frederic Fitzpatrick
Character & environment 3D Art & Animation

Daniel Jutson
Character 3D Art & Animation

Matthew Beakes
Concept artist

Jay Roerade
Branding

Pitstop Productions
Music & sound effects

Supported by Tesseract Interactive SEIS, managed by Daedalus Partners


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks